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Tuesday, 22 July 2025

Some ideas generated by using the 'Dominion of the Spear and Bayonet' rules

Using Steve Parker's DOMINION OF THE SPEAR AND BAYONET rules has given me pause for thought regarding my own PORTABLE WARGAME rules, particularly the draft Belle Époque version that I have been working on for some months.

At present, units are defined by arm (e.g. infantry, cavalry, artillery) and quality (e.g. elite, average, and poor) ... but using the DOMINION rules has made me re-examine this, and I have come up with the following ideas regarding units.


Types of unit

  • Rifles: These units are armed with modern magazine rifles capable of delivering considerable firepower at several hundred yards/metres. They can fight at close quarters but not as effectively as Shock units and are best suited to fighting at some distance from the enemy.
  • Firearms: These units are armed with obsolete firearms (e.g. single-round rifles or black powder muskets) capable of delivering considerable firepower at a hundred yards/metres or less. They can also fight at close quarters but not as effectively as Shock units.
  • Skirmishers: These units fight in dispersed formations, and although these have less effective firepower than Rifle or Firearm units, they are also less easy to hit. They can fight at close quarters but nowhere near as effectively as Rifle, Firearm, or Shock units, and are best suited to fighting at some distance from the enemy.
  • Shock: These units fight in compact formations at close quarters and rely on numbers and impetus to destroy enemy units. They are vulnerable to fire from Rifles, Firearms, and Skirmishers, but can be superior in close quarter combat to other units.
  • Artillery: These units are armed with cannons and can deliver considerable firepower at several hundred – if not thousand – yards/metres. They do not expect to fight at close quarters unless matters are going badly for their side.
  • Supply: These units have very little combat power but can fight at close quarters if attacked. Their main function is to act as a source of supply on the battlefield and to represent an army’s train... including its medical services, which can be vital in returning lightly wounded personnel to the frontline.
  • Command: These units represent an army’s commander and staff. Their presence can increase a unit’s effectiveness, but if destroyed, their loss can cripple an army’s morale and seriously reduce its capacity to win a battle. They do not expect to fight at close quarters unless in extremis.

Units in European-style armies

  • Infantry units armed with magazine rifles. (These can be Rifles [3 SPs] or Skirmishers [2 SPs].)
  • Mounted cavalry units armed with magazine carbines and swords/lances. (These are Shock [2 SPs].)
  • Dismounted cavalry units armed with magazine carbines. (These are Skirmishers {2 SPs].)
  • Machine Gun units armed with automatic machine guns (e.g. Maxim Guns). (These are Rifles [2 SPs].)
  • Artillery units armed with guns mounted on carriages fitted with recoil mechanisms. (These are Artillery [2 SPs].)

Units in Native-style armies

  • Infantry units armed with obsolete rifles and/or muskets. (These are Firearms [3 SPs] or Skirmishers [2 SPs].)
  • Infantry units armed with spears and/or swords. (These are Shock [3 SPs].)
  • Cavalry units armed with obsolete carbines and/or swords and/or lances (These are Shock [2 SPs].)
  • Machine Gun units armed with mechanical machine guns (e.g. Gatling Guns). (These are Firearms [2 SPs].)
  • Artillery units armed with guns mounted on carriages that are not fitted with recoil mechanisms. (These are Artillery [2 SPs].)

Units common to all armies

  • Supply: units armed with hand-held weapons that are purely for self-defence. (These are Supply [1 SP].)
  • Command: units armed with hand-held weapons that are purely for self-defence. (These are Command [Notionally 6 SPs for the calculation of a side’s Exhaustion Point].)

Monday, 21 July 2025

‘That's one small step for [a] man, one giant leap for mankind.’

Today is the 56th anniversary of Neil Armstrong's and Buzz Aldrin's walk on the Moon.

They had landed the Lunar Excursion Module (LEM) (which was named Eagle), at 20:17:40 UTC on Sunday 20th July. After privately taking Communion, they then began to prepare to leave the LEM. Armstrong exited the LEM at 02.51 UTC, and Aldrin followed at 03:15 UTC. Having undertaken several tasks (including planting a US flag, leaving a plaque on the Moon’s surface, and collecting moon rock) they had returned aboard the LEM by 05.11 UTC. They then slept for about seven hours before preparing to take off at 17:54 UTC. They docked with the Apollo 11 capsule (which was named Columbia and that was piloted by Michael Collins) at 21:15 UTC, and after Eagle was jettisoned at 23.41 UTC, They began the journey back to Earth.

That's one small step for [a] man, one giant leap for mankind.

I can remember sitting up to watch the grainy image of Armstrong climbing down the ladder of the Lunar Excursion Module on our black and white TV and hearing him say his immortal words. (We had not yet bought one of the colour TVs that had been on sale in the UK for two years.) At the time, I felt that I had witnessed the dawn of a new age … but unfortunately, that was not to be, and after five more missions, man never again returned to the Moon.

Sunday, 20 July 2025

French warships in Toulon

During our recent cruise, we moored at La Seyne-sur-Mer, opposite the French naval base of Toulon. This gave me the opportunity to photograph several warships that were in the naval base.


FNS Charles de Gaulle

The French Navy's sole aircraft carrier was in Toulon, apparently undergoing a refit.


Mistral-class helicopter carrier-amphibious assault ship

The class comprises three vessels, FNS Mistral, FNS Tonnere, and FNS Dixmude.


Horizon-class air-defence destroyers/frigates

The class comprises two vessels, FNS Forbin and FNS Chevalier Paul. (The French do not use the term destroyer for these ships and rate them as frigates, but these ships perform an air-defence role which other navies rate as destroyers.)


La Fayette-class general-purpose frigate

This class comprises five ships, FNS La Fayette, FNS Surcouf, FNS Courbet, FNS Aconit, and FNS Guépratte.


D'Estienne d'Orves-class offshore patrol vessels (formerly avisos or sloops/light corvettes)

This class comprises five active ships (six have been transferred to the Turkish Navy and six have been decommissioned and/or scrapped), FNS Commandant Blaison, FNS Enseigne de Vaisseau Jacoubet, FNS Commandant Ducuing, FNS Commandant Birot, and FNS Commandant Bouan.


Durance-class multi-product replenishment oilers

This class comprised five ships, of which three have been decommissioned, one was sold to Argentina, and one remains in service (FNS Somme).


The hulk of the decommissioned vessel of the Suffren-class of air-defence frigates was moored some way from the main naval base.

Saturday, 19 July 2025

Whatever happened to the Budget Model Railway Challenge floating shelf layout?

The simple answer is ... not a lot recently.

The reasons are simple to explain, namely a two-week cruise from 22nd June until 6th July (and all the subsequent post-cruise sorting out), followed by an important Masonic meeting on 9th July in St Albans, and COW2025 from 11th to 13th July. As a result, I don't seem to have had much time to do anything to the layout.

I did get the layout onto my work table on earlier this week ... only to discover that during our cruise our cat had 'investigated' it, and whilst doing so, it had damaged to painted surface. I have now repaired the damage and hope to begin work on the layout in the near future.


I still intend to add my border fortress to the layout, but not until I have repainted it a lighter colour. When I came back from our cruise, I realised that it was far too dark and looked very gloomy.

Friday, 18 July 2025

Dominion of Napoleon Bonaparte has been published

The latest in the 'Dominion of ...' series of rules has been published ... the much-awaited DOMINION OF NAPOLEON BONAPARTE.

The rules have the same structure and game mechanisms as the previous ones in the series, but includes certain period-specific rules to make them suitable for solo wargamers who want to refight Napoleonic period battles.

Armies 'cost' 12 points and most units 'cost' 2 points each.

Units fall into one of the following categories:

  • Line Infantry: These are infantry that fight in line and rely on firepower. Typically, these are British, Austrian, later Prussian, later Portuguese and some Spanish infantry units. Frequently used in a defensive role.
  • Column Infantry: These are infantry that fight in columns and rely on overwhelming numbers. Typically, these are French, Russian, early Prussian, early Portuguese and Spanish infantry units. Frequently used in an attacking role.
  • Light Infantry: These are infantry that are used for skirmishing. Examples include British Riflemen, Austrian Grenzers, and French Voltigeurs.
  • Heavy Cavalry: These are heavy and medium cavalry that rely of shock to defeat their opponents. Typically, these include Horse Grenadiers, Cuirassiers, Carabineers, and Dragoons.
  • Light Cavalry: Typically, these include Hussars, Uhlans, Chasseurs, Light Dragoons, and Cossacks.
  • Artillery: These include field and siege artillery.

Units can be given attributes that reflect particular tactical advantages and/or unit quality. These are:

  • Defence advantage (D): Troops in fortifications, behind a river, or uphill of their opponents have a defensive advantage. Likewise, certain disciplined units (e.g. Elite or veteran Column Infantry) may also have a defensive advantage. This advantage adds 1 point to the 'cost' of a unit.
  • Attack advantage (E): Elite or veteran units may have an attack advantage (e.g. Elite Line Infantry and Elite Heavy Cavalry). This advantage adds 1 point to the 'cost' of a unit.
  • Unreliable disadvantage (UR): Troops who are poorly trained, inexperienced, or understrength, may be regarded as unreliable. This disadvantage reduces the 'cost' of a unit by 1 point.

Examples of typical units include:

  • British Hussars: Light Cavalry (cost 2 points)
  • French Imperial Guard Infantry: Disciplined Column Infantry (cost 3 points)
  • British infantry in a village: Elite Line Infantry in fortifications (cost 4 points)

A typical pair of armies (in this case for the Battle of Salamanca, which is the battle used in the rules as an exemplar) are:

  • British:
    • 1 Unit of Dragoons (2 points)
    • 1 Unit of Hussars (in surprise flank attack) (2 points)
    • 1 Unit of elite Line Infantry (3 points)_
    • 2 Units of Line Infantry (2 points each = 4 points)
    • 1 Unit of unreliable Artillery (1 point)
    • Total = 12 points
  • French:
    • 1 Unit of Dragoons (2 points)
    • 2 Units of disciplined Column Infantry (3 points each = 6 points)
    • 1 Unit of unreliable Column Infantry (surprised) (1 point)
    • 1 Unit of unreliable Column Infantry (Sarrut with reinforcements) (1 point)
    • 1 Unit of Artillery (2 points)
    • Total = 12 points

The combat rules include specific sections that cover pre-battle artillery fire, unreliable units, infantry vs. infantry, cavalry vs. cavalry, cavalry vs. infantry, fighting artillery, and rallying.

The rules also include army lists and dispositions for twenty-five battles:

  • Montenotte (11th to 12th April 1796)
  • Lodi (10th May 1796)
  • Rivoli (14th to 15th January 1797)
  • Pyramids (Embabeh) (21st July 1798)
  • Marengo (14th June 1800)
  • Austerlitz (Battle of the Three Emperors) (2nd December 1805)
  • Jena (14th October1806)
  • Auerstedt (14th October 1806)
  • Eylau (7th to 8th February1807)
  • Friedland (14th June 1807)
  • Bailén (16th to 19th July 1808)
  • Roliça (17th August 1808)
  • Vimeiro (21st August 1808)
  • Corunna (16th January 1809)
  • Wagram (5th to 6th July 1809)
  • Talavera (27th to 28th July 1809)
  • Salamanca (22nd July 1812)
  • Borodino 1812 (7th September)
  • Berezina (26th to 29th November 1812)
  • Vitoria (21st June 1813)
  • Leipzig (Battle of the Nations) (16th to 19th October 1813)
  • Hanau (30th to 31st October) 1813
  • Quatre Bras (16th June 1815)
  • Ligny (16th June 1815)
  • Waterloo (18th June 1815)

My collection of Napoleonic figures is currently in storage, but as soon as I can gain access to them, I hope to refight some of the battles featured on this list.


The DOMINION OF NAPOLEON BONAPARTE rules were written by Steve Parker and published in 2025 by Orc Publishing. They can be bought in PDF format from Wargame Vault for $5.90/£4.40.


Whilst researching her genealogy, my wife came across an interesting story that was originally published in The Advertiser (South Australia) on Tuesday, February 23, 1999. It tells of research carried out by Robert Torrens (who is described as a local historian) into a story that Bonaparte's grandfather was actually William Bayne, who fled abroad from Balloch (a village near Crieff in Perthshire, Scotland) in the aftermath of the failed Jacobite Rebellion of 1745. The ship the family were sailing in was wrecked off Corsica, and they were treated so well by the local population that they settled on the island, where they were known as Bayne (or Buon) and his party. Subsequently, his sons were called the Buon-de-party or Bonapartes.

This is a wonderful piece of genealogical whimsy, as it is generally accepted that Napoleon's paternal ancestors were minor nobility (the Cadolingi di Borgonuovo) from Tuscany, who had emigrated to Corsica at some point during the late 15th century. His maternal ancestors (the Ramolinos) were also a minor noble family, but that they originally came from Lombardy. Napoleon's grandfather was Sebastiano Nicola Buonaparte (not William Bayne!) and his parents were Carlo Maria Buonaparte and Maria Letizia Ramolino. They were living in Maison Bonaparte in Ajaccio, Corsica, when Napoleon (whose baptismal name was Napoleone di Buonaparte) was born there on 15th August 1769.

Thursday, 17 July 2025

Reception at St George's Garrison Church, Woolwich

On Wednesday afternoon, Sue and I attended a reception for His Royal Highness the Duke of Gloucester at St George' Garrison Church, Woolwich. The Duke is the patron of the trust that looks after the church and we were invited because we have donated money to their latest appeal, the building of a Gurkha and Commonwealth memorial garden on a plot adjoining the church.

The reception ...

... was opened by the chairman of the trust, Tim Barnes KC, MBE, ...

... who welcomed His Royal Highness ...

... and the other guests to the event.

We were then entertained by the choir of Sherrington Primary School, Charlton ...

... and members of REACH ('a theatre company for adults with additional needs') who are based in the Tramshed in Woolwich.

After the entertainment (and whilst the rest of us enjoyed a drink and some cake), the Duke spent time circulating around the reception attendees, and especially spending time with the choir and the theatre group, before leaving.

Wednesday, 16 July 2025

It's A Fair Kop: The COW2025 Funny Little Wars lawn game

It gave me great pleasure to be able to take on the role of Major-General Backsight-Forethought in Tim Gow's and Nick Huband's excellent FUNNY LITTLE WARS lawn game at COW2025. Despite my apparent inebriation (part of my role-playing as will be apparent from my player briefing!) I was able to take some photographs, which are shown below.


My player briefing:

Major-General Backsight-Forethought
Seasoned campaigner, very well connected socially, utterly inept militarily, prone to long 'inspiring' speeches and always extremely drunk. Think Jack Train as Colonel Chinstrap.
  • Be very drunk all of the time.
  • Be strongly influenced by whoever has most recently spoken to you.
  • Make it clear to all that YOU are in command.
  • Avoid damage to your drinks cabinet.

Major-General Backsight-Forethought.


The British Infantry Brigade. The Connaught Rangers are on the right flank, the Queen's Regiment are in the centre (along with the artillery), and the Australian battalion is on the left. The brigade commander is just behind the Queen's and the reserve battalion is behind the artillery.
The Queens and the Connaughts advance on to Boer positions.
The Major-General's HQ ... with specially-built campaign drinks cabinet!
The Boer entrenchments.
The Queen's Regiment moving forward in column.
The artillery moved forward so as to better engage the enemy.
The reservoir in the centre of the battlefield funnelled the Queens and the Connaughts toward the right side of the Boer positions. 
The British artillery maintained a steady barrage on the Boer trenches.
The Boer entrenchments.
A group of Bores hurrying to occupy the left-hand kopje before the Australians get there!
The Boer secret weapon! The Krupp heavy gun known as 'Long Tim'.
A British infantry column advancing in the face of Boer fire.
The Australians are almost at the bottom of the left-hand kopje. The cavalry (which was commanded by Colonel Flashman VC) can be seen in the distance. They did little other than to lend a bit of tone to the occasion!
The Boers won the race to occupy the left-hand kopje.
The Connaughts assault the Boer position on the right-hand kopje.
The reserve infantry advance past the British artillery which had suffered some casualties as a result of Boer fire.

In the end, the result was inconclusive ... sort of! The Connaughts fought bravely (one would expect nothing less of them under their intrepid commander, Colonel Ridley), the Queens never quite got to grips with the Boers (exercising a left wheel in front of the Boer positions was asking for trouble!), and the Australians (who were led by someone who kept telling me that his name was Bruce, but who didn't sound at all Scottish) acquitted themselves well in their assault on the left-hand kopje. The artillery gave as good as the got, but the cavalry failed to turn the Boer flank, having dismounted far to soon.

As to my own performance ... well, I was sniped at and a Boer artillery shell did just miss my campaign drinks cabinet, but luckily no bottles were broken. I have recommended that the infantry battalion commanders and injured Major Flint of the Royal Artillery be awarded DSOs ... and I hope that there may be a chance that I'll get a gong or even a knighthood, just as long as the impertinent journalist that accompanied my brigade doesn't write anything too damning in his terrible newspaper. In retrospect, perhaps my comment that sobriety was a much overrated quality in a general might have been a bit too loose lipped!


This was a fun, FUN, FUN game, with loads of laughs and some wonderful overacting ... including mine! Who could forget Jonathan Crowe's depiction of a Krapp Industries arms salesman? Or Ian Drury's Australian drawl? Or Chris James's impertinent journalist? Or David Burden's incredibly competent Colonel Ridley of the Connaught Rangers? Or Michael Young as Colonel of the Queen's? Or Stuart Davies's depiction of that loveable rogue Colonel Flashman VC? Or Jim Roche's monosyllabic Mayor Flint, Royal Artillery?

This was great way to start the Saturday morning of COW2025 ... and set the tone for the whole weekend!


The image of Major-General Backsight-Forethought was created using ChatGPT.